Showing posts with label hps. Show all posts
Showing posts with label hps. Show all posts

7/11/2011

Campaign Shiloh Review

Campaign Shiloh
Average Reviews:

(More customer reviews)
The HPS Civil War Campaign Windows games are the best games available for both the gamer and historian.Each game covers one campaign or area, providing a series of historical and hypothetical battles.The battles are played as single games or linked into a campaign with losses and advantages carried forward.In campaign mode, players have to consider "tomorrow" and cannot just attack everything in sight.In campaign mode, decision points determine the direction the campaign takes, while battles determine the decision points.This provides for almost unlimited replay ability as no one campaign will ever match the last one.

Game scale is set to the pace and command abilities of the 19th Century.Each turns is twenty minutes during the day and one hour at night, about 120 yards per hex.Units are regiments, very large regiments can be two counters, artillery units are two gun sections, leaders and supply wagons.

Formations are critical and leaders exist starting at brigade level.Brigade leaders benefit by being in the command range of their division leader, who benefit by being in the command range of their corps commander.These rules, force command cohesion by penalizing players that break up commands.Line, column, limbered, unlimbered, mounted or dismounted enhance movement or combat and require planning and preparation.Having a regiment in the wrong formation will mean you cannot fire, take more casualties or move slowly.

Movement starts at about two miles an hour for an infantry regiment.Terrain, roads and formation increase or decrease this rate.

Combat results in losses and fatigue.Fatigue makes units susceptible to disorganization or route.Disorganized units are less effective and more likely to route.Routed units run from battle and will not fight until rallied.Leaders can rally units and have the best chance of doing so within their command.

While this may sound complicated, it isn't and one set of rules is used in all the games.This is not to say that the games are the same and one approach works in every game.The experienced armies of the Gettysburg and Atlanta games are very different from the green armies at Shiloh.The more open area in Vicksburg presents cavalry opportunities that do not exist in Atlanta.

Shiloh contains the following games:
212 stand alone scenarios and 80 campaign scenairos
6 different campaigns for a varied campaign experience
"Historic" battles include: Belmont, Mill Springs, Fort Henry, Fort Donelson, New Madrid Bend, and Shiloh
"What if" battles include: Cairo, Frankfort, Nashville, Jackson, Columbia to Franklin, and river gunboats
Large battle maps: Fort Henry to Fort Donelson, Columbia to Franklin, Cumberland River to Mill Springs

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Product Description:
Campaign Shiloh takes you back tot he early days of teh Civil War for incredible strategy action. It's 1862 and Union General Ulysses S. Grant is fighting his way down the Mississippi River. The Union & Confederacy are deadlocked, but Confederate General Johnston launches a surprise attack against Grant's camp at Shiloh. Should Johnson win here, the Confederate army will cut off Grant from support & supplies. If Grant wins, Union troops will split the Confederate army in two, gaining the advantage.

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