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(More customer reviews)Forget the 2009 remake of Bionic Commando, this is the real deal. Bionic Commando for the NES is an excellent game with some inventive 8-bit gameplay mechanics. The story is simple - it follows Radd Spencer as he goes to rescue Super Joe, another commando who was captured by bad guys. Radd is equipped with numerous weapons and a bionic arm to help him rescue Joe and defeat the bad guys. A short and sweet NES backstory in the vein of good ol' Contra.
The game is unique in the fact that you cannot jump. Huh? You have to be able to jump to get around the levels right? Not necessarily. In Bionic Commando, your bionic arm acts like a grappling hook and you use it to climb platforms, swing across spike and fire pits, and to pull down out of reach enemies. It's an interesting game dynamic, and at a time when every other game character could jump, it was almost revolutionary. The available weapons are standard; you've got a rifle, a wide gun, a 3-way gun, a rocket launcher, and a bazooka. I think the rocket launcher is the best choice for almost every level. There are also a bunch of items you can find, but none of them are that effective except for the bullet proof vest.
The map screen is also interesting. Instead of progressing linearly to the next level, you're in a helicopter and can choose what area you want to go to next, occasionally running into enemy forces and battling them in between levels. It is an original concept that was refreshing at a time when most games went straight from point A to point B. The game is bright and colorful as well, with each level having a different color scheme and enemies. The enemies vary from soldiers with guns and enemy bionic commandos to sentient slime and giant supercomputers. The human enemies you kill drop bullets, which when enough are collected, your life bar extends one point. You start with three energy points and can work your way to a total of eight.
The controls are tight and work surprisingly well. Using the arm takes some getting used to, but the game takes that into consideration by making each level depend more on the bionic arm as you progress. By the time you get to Levels 11 and 12, you'll be a master at swinging, grappling, and landing.
All in all, a really good addition to the NES library that has some unique 8-bit innovations and is a lot of fun to play. A must own for anyone with a Nintendo.
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